Thursday, March 15, 2007
CryEngine2特性剖析 — 序
2007年GDC,CryEngine2无疑是亮点之一,在CryEngine2的官方Features Document中,列出的特性有;
- Real Time Lighting and Dynamic Soft Shadows;
- Volumetric, Layer and View Distance Fogging;
- Terrain 2.5D Ambient Occlusion Maps;
- Normal Maps and Parallax Occlusion Maps;
- Real Time Ambient Maps;
- Subsurface Scattering;
- Eye Adaptation & High Dynamic Range(HDR) Lighting;
- Light Beams & Shafts;
- Advanced Shader Technology;
- High Quality 3D Ocean Technology;
- Motion Blur & Depth of Field;
- Terrain LOD Management Feature;
- Polybump 2
- Integrated Multithreaded Physics Engine
- General Physics
- Advanced Rope Physics
- Interactive and Destructible Environments - Character Animation System
- Character Individualisation System
- Parametric Skeletal Animation
- Procedural Motion Warping
- High Quality Animation Compression - Integrated CryEngine Sandbox2 Editor
- Embedded Facial Animation Editor
- Integrated Vegetation and Terrain Cover Generation System
- Advanced Terrain System with Integrated Voxel Objects Technology
- Flow Graph
- Advanced Soft Particle System and Integrated FX Editor
- Dynamic Time of Day Settings
- Road and River Tools
- Vehicle Editor - Sound and Music
- Data-driven Sound System
- Interactive Dynamic Music System
- Dynamic World Sounds
- In Game Mixing
- Environmental Audio - Advanced AI System
- LUA Script Driven AI System
- Dynamic Path Finding
- Smart Objects - Performance Analysis
- Offline Rendering
- Modular C++ Design
- Multithreading Support
- Resource Compiler
- Streaming System
- Network Client and Server System
罗列的特性中很多不是CryEngine2特有的,抛开引擎架构不表,光这些特性就够人琢磨的了。小左打算利用业余时间对这些特性做一些资料搜集整理工作。至于能做到什么地步,先不管了。
此为该系列的序。
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