Thursday, March 15, 2007

CryEngine2特性剖析 — Real Time Lighting & Dynamic Soft Shadows


这个简单,以前有写过,直接连接到以前文章

CryEngine2特性剖析 — 序


2007年GDC,CryEngine2无疑是亮点之一,在CryEngine2的官方Features Document中,列出的特性有;
  1. Real Time Lighting and Dynamic Soft Shadows;
  2. Volumetric, Layer and View Distance Fogging;
  3. Terrain 2.5D Ambient Occlusion Maps;
  4. Normal Maps and Parallax Occlusion Maps;
  5. Real Time Ambient Maps;
  6. Subsurface Scattering;
  7. Eye Adaptation & High Dynamic Range(HDR) Lighting;
  8. Light Beams & Shafts;
  9. Advanced Shader Technology;
  10. High Quality 3D Ocean Technology;
  11. Motion Blur & Depth of Field;
  12. Terrain LOD Management Feature;
  13. Polybump 2
  14. Integrated Multithreaded Physics Engine
    - General Physics
    - Advanced Rope Physics
    - Interactive and Destructible Environments
  15. Character Animation System
    - Character Individualisation System
    - Parametric Skeletal Animation
    - Procedural Motion Warping
    - High Quality Animation Compression
  16. Integrated CryEngine Sandbox2 Editor
    - Embedded Facial Animation Editor
    - Integrated Vegetation and Terrain Cover Generation System
    - Advanced Terrain System with Integrated Voxel Objects Technology
    - Flow Graph
    - Advanced Soft Particle System and Integrated FX Editor
    - Dynamic Time of Day Settings
    - Road and River Tools
    - Vehicle Editor
  17. Sound and Music
    - Data-driven Sound System
    - Interactive Dynamic Music System
    - Dynamic World Sounds
    - In Game Mixing
    - Environmental Audio
  18. Advanced AI System
    - LUA Script Driven AI System
    - Dynamic Path Finding
    - Smart Objects
  19. Performance Analysis
  20. Offline Rendering
  21. Modular C++ Design
  22. Multithreading Support
  23. Resource Compiler
  24. Streaming System
  25. Network Client and Server System

罗列的特性中很多不是CryEngine2特有的,抛开引擎架构不表,光这些特性就够人琢磨的了。小左打算利用业余时间对这些特性做一些资料搜集整理工作。至于能做到什么地步,先不管了。

此为该系列的序。